Multiplayer Pac-Man with RSocket
One of the challenging aspects of building modern games is making it multiplayer. Can we use HTTP there? We can, but we will not get a real-time game. Can we use WebSockets / TCP? Of course, we can and we should! However, developing API on top of WebSocket is another challenge that no one wants to solve, but everyone does. Existing libraries do not give us a required variety of communication models. Today we will show you the way to tackle this – using RSocket. RSocket is an application protocol that makes developing any networked application as easy as pie. To prove that, we are going to build a multiplayer Pac-Man, and during the process compare different ways of making a multiplayer game.
|Main language||Russsian Proposal|
Mainly Java Software Engineer / Consultant focused on distributed systems development adopting ReactiveManifesto and ReactiveProgramming techniques. Open Source geek, the active contributor of ProjectReactor/RSocket/Reactive-GRPC. Along with that, Public speaker and Author of the book "Reactive Programming is Spring 5.0":https://www.packtpub.com/application-development/reactive-programming-spring-50